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Old May 21, 2008, 06:17 PM // 18:17   #21
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Quote:
Originally Posted by Super Igor
play and read in game description, wiki section named "game updates2 is ftw too.
Correct skill descriptions are FTW lol
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Old May 21, 2008, 06:52 PM // 18:52   #22
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Quote:
Originally Posted by moriz
note that the gwBBcode is not updated, so check out the actual skill descriptions in game.
one more comment about foul feast and plague signet, and i will punch someone.

the main advantage of this setup is offense. the sabway build is built more for defense in mind. the necro MM essentially pumps out a bunch of minions that act as meatshields, while the rit bomber uses them as bombs. the two copies of death nova is to ensure that every minion will have death nova at all times.

paired up with something with a lot of offensive punch, such as a moebius sin (which this is originally designed for, btw), you'll have the moebius sin supplying a constant stream of corpses, while the bomber animates a bunch of throwaway minions (healing for 90ish hp and removes 2 conditions, dealing out some nice AoE damage all at the same time), then blow them up for more damage, which in turn triggers the healing from dwayna's sorrow. it all adds up to a lot of damage, which generates more corpses and more damage and more corpses and so on.

yes, defensively this build is weaker than the original sabway, but makes up for in in pure damage output.

EDIT: readjusted the support necro's attributes.

Last edited by moriz; May 21, 2008 at 07:00 PM // 19:00..
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Old May 21, 2008, 07:28 PM // 19:28   #23
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Usually you dont expect a skill to be the total opposite of what it is. Instead of just saying "check skills in game" you should say "Foul Feast transfers conditions from party member to self"
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Old May 21, 2008, 07:28 PM // 19:28   #24
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Are you sure the heroes can use [[reclaim essence] right? i've been trying it to fuel a channeling build for razah, with olias as bomber, but he rarely seems to use it. Does he only use it right when he is the one controlling the minions rather than another hero? Otherwise i dont see how this build would work.
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Old May 21, 2008, 07:30 PM // 19:30   #25
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Quote:
Originally Posted by JONO51
Are you sure the heroes can use [[reclaim essence] right? i've been trying it to fuel a channeling build for razah, with olias as bomber, but he rarely seems to use it. Does he only use it right when he is the one controlling the minions rather than another hero? Otherwise i dont see how this build would work.
Did you try it after the recent AI update? I know they didnt use it right before but after the update, they seem to.
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Old May 21, 2008, 07:31 PM // 19:31   #26
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yeah, I was just trying it about 5 mins ago. Is there some trick I'm missing or something?
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Old May 21, 2008, 07:36 PM // 19:36   #27
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Originally Posted by JONO51
yeah, I was just trying it about 5 mins ago. Is there some trick I'm missing or something?
They only use it when they they dont have enough energy to cast the next skill that they want to cast.
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Old May 21, 2008, 07:38 PM // 19:38   #28
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keep in mind that the bomber support has [[taste of death] as well, so getting minions to go boom is generally not a issue.
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Old May 21, 2008, 07:39 PM // 19:39   #29
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Quote:
Originally Posted by DarkSpirit
They only use it when they they dont have enough energy to cast the next skill that they want to cast.
Ah, thats probably what it is then. the gights were over by the time he hit 20en, so he wouldnt need to use it. Was just expecting him to use it mid battle. Thanks for a quick answer!
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Old May 21, 2008, 08:26 PM // 20:26   #30
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Quote:
Originally Posted by moriz
keep in mind that the bomber support has [[taste of death] as well, so getting minions to go boom is generally not a issue.
The weakness of the build is not the inability to kill a minion, the Rt would use Reclaim Essence, to kill an existing minion, if she needs the energy to create a new minion but doesn't have enough energy. The problem comes if there are no more minions to reclaim and your Rt/N is low on energy, she has to stop creating new minions.

She has difficulty sustaining the low level minions, long enough, during a HM battle in high level areas. Maybe add [[Feast for the Dead] or [[Verata's Sacrifice]?

Last edited by DarkSpirit; May 21, 2008 at 09:17 PM // 21:17..
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Old May 21, 2008, 09:28 PM // 21:28   #31
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keep in mind that boon of creation triggers twice for animate bone minion. as a result, animate bone minion is essentially a free spell. therefore, there's really nothing weighing heavily on the rit's energy pool, as it can easily maintain the enchantments and cast animate shambling horror with little problem.

the whole point of the rit bomber is not to keep minions around forever. instead, the whole purpose of the bomber is to create walking bombs, as well as the AoE damage per creation and healing+condition removal. it doesn't matter if the minions die in 4 seconds. in fact, you WANT them to die quickly for more damage. as long as the bomber and support necro can put up death nova and maybe jagged bones before the minion dies, then it lasts long enough.

after all, it's not like there's ever a shortage of corpses in HM. if it ever runs out of corpses, it's pretty easy to create new ones.
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Old May 21, 2008, 09:48 PM // 21:48   #32
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Not that I want to run "sab"way or a build like this, but looking at necro nr 3 he will be absolutely drowning in energy thanks to soulreaping, signet and only 5e skills. I would add something expensive to it. [animate bone fiend] or something. (dont underestimate the dps of some bone fiends, they dont work well with bombing though ;p)

Last edited by deluxe; May 21, 2008 at 09:51 PM // 21:51..
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Old May 21, 2008, 10:04 PM // 22:04   #33
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Quote:
Originally Posted by deluxe
Not that I want to run "sab"way or a build like this, but looking at necro nr 3 he will be absolutely drowning in energy thanks to soulreaping, signet and only 5e skills. I would add something expensive to it. [animate bone fiend] or something. (dont underestimate the dps of some bone fiends, they dont work well with bombing though ;p)
That is a good point. Maybe it is just me, that I wish it has more defensive elements in it for the non-melee players.

Perhaps add Aegis or Protective Spirit?
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Old May 22, 2008, 12:11 AM // 00:11   #34
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Would heroes use Taste of Death for bombing? I've seen enemy AI use it for the health gain only...
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Old May 22, 2008, 02:22 AM // 02:22   #35
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i might suggest squeezing enfeebling blood in there somewhere as weakness pritty much says gg melee.
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Old May 22, 2008, 02:23 AM // 02:23   #36
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they do. the last update improved the AI using taste of death, so they will use it to bomb.

i've been thinking about using [[putrid flesh] instead of taste of death on the necro. i wonder if the AI will use it the same way.
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Old May 22, 2008, 10:37 AM // 10:37   #37
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I like the builds, my only gripe is that the third player is essentially useless without the Rt. Sure, the team should have synergy and work well as a unit, but if you lose the MM its essentially like losing that player aswell. This, coupled with the fact that you have 2 DPSs in there, I can see that if one player goes down things may get very hairy.

Nevertheless, i like the build. I tried a Rt bomber early last year and it was good fun to roll with.
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Old May 22, 2008, 12:04 PM // 12:04   #38
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I think Rt bomber should be Nec bomber....etherithing else is quite decent....
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Old May 22, 2008, 01:31 PM // 13:31   #39
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rit bomber can use explosive growth and spirit's gift. necro bomber cannot.
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Old May 22, 2008, 04:59 PM // 16:59   #40
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I use Rt/N bomber for vanquish (jagged bones or virulence elite).

Weaker minions are made up for easily by creation effects and spawning power bonuses (aoe heals, aoe condition removals, aoe damage!). They die fast, but that is what you want from bombs.

Only thing they lack is secondary flexibility, N/x bomber can bring lots of types of various utility.
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